![](https://cdn.myportfolio.com/88d648e2c40bb444fd164d4ebcdde569/29625580-4d95-4af5-a825-c7d8c30aea0e_rw_1920.png?h=76b99aed58c6f1d07037fa33df6a6f03)
![](https://cdn.myportfolio.com/88d648e2c40bb444fd164d4ebcdde569/29625580-4d95-4af5-a825-c7d8c30aea0e_rw_1920.png?h=76b99aed58c6f1d07037fa33df6a6f03)
Blender 2.79, 2.8, 2.81 & 2.82 (god, I know) Cycles render engine Textures from Poliigon Substance Painter This was my first character ever. It's a project I started back in early 2016, when I didn't know 3d sculpting was even a thing. The original was poly modeled and I never actually finished it, so I picked it up again last May. I grabbed the original mesh and used it as my base mesh for sculpting. The sculpt had been sitting on my hard drive for almost a year because I was too lazy to do the retopo and texturing . I finally got back to it a few days ago... yay!