Cycles render engine
Textures from Poliigon
This one was another attempt at adaptive displacement. I have to say... I loved it from that moment on. I still have to figure it out, though. I keep getting memory spikes when it's on (from a couple of hundred MB, to over 40GB... go figure).
Based on Stephen Bowler's "Old?": href="https://flic.kr/p/GSykHX