Jitsu
Blender 2.78.5 Cycles render engine Substance Painter Cycles Material Vault Textures from Poliigon Like I said in my previouse post, Masters of the Universe were my favorite toys for a while when I was a kid and Jitsu was definetly in my top 10. There are a lot of things wrong with this model regarding topology, shading, hair and lighting... so, pretty much everything. I know it is nowhere near perfect, but if you had seen my other attempts with box and edge modeling you would understand why I'm proud of this one. At least this one does kinda look human. I have played with hair and SSS, but I just don't get them. That was probably what took me the longest time and that is why I'm posting this render now... I just got tired of fiddling around with the settings without a clue of what I was doing. When I finally got a somethings decent, I decided to render it before I messed it up. I had sculpted and retopologized two characters before, the monster and the chipmunks, but I had never attempted a human character. Yanal Sosak's (Yan's Daily Tips) head sculpt video helped a lot. I had to watch the whole thing a couple of times to have a better idea of what needed to be done... so thank you, Yan! The things I took away from this project are sculpting is super fun, retopologizing is not, at least trying to do proper retopology.